JavaScript:
<skill id="4416" level="1"/> <!--Undead-->
<skill id="14765" level="4"/> <!--s_npc_prop_attribute_unholy1-->
<skill id="5467" level="1"/> <!--Dark Attack-->
<skill id="4408" level="1"/> <!--s_npc_prop_hp_lv_p0-->
<skill id="4409" level="1"/> <!--s_npc_prop_mp_lv_p0-->
<skill id="4410" level="11"/> <!--s_npc_prop_pa_lv_p0-->
<skill id="4411" level="11"/> <!--s_npc_prop_ma_lv_p0-->
<skill id="4412" level="11"/> <!--s_npc_prop_pd_lv_p0-->
<skill id="4413" level="11"/> <!--s_npc_prop_md_lv_p0-->
<skill id="4414" level="2"/> <!--s_npc_prop_armor_type_n-->
<skill id="4415" level="3"/> <!--s_npc_prop_weapon_type_sword-->
<skill id="14617" level="1"/> <!--s_npc_trait_resist_knockdown1-->
<skill id="14619" level="1"/> <!--s_npc_trait_resist_disarm1-->
<skill id="14620" level="4"/> <!--s_npc_trait_resist_airbind1-->
<skill id="14622" level="1"/> <!--s_npc_trait_resist_deport1-->
<skill id="14623" level="1"/> <!--s_npc_trait_resist_changebody1-->
<skill id="4435" level="5"/> <!--High Stun Attack Resistance-->
<skill id="4438" level="5"/> <!--Greater Sleep Resistance-->
<skill id="4440" level="5"/> <!--Greater Paralysis Resistance-->
<skill id="4441" level="5"/> <!--Greater Mental Attack Resistance-->
<skill id="4439" level="5"/> <!--Greater Hold Resistance-->
<skill id="5598" level="12"/> <!--s_npc_resist_ston12-->
<skill id="4494" level="1"/> <!--Raid Boss-->
<skill id="15634" level="1"/> <!--Raid Boss (Lv. 99)-->
<skill id="16416" level="10"/> <!--s_npc_resist_bluff10-->
<skill id="16418" level="10"/> <!--s_npc_resist_psychic10-->
<skill id="16417" level="10"/> <!--s_npc_resist_wind_stun10-->
<skill id="14804" level="10"/> <!--Damage Reflect Attack Resistance-->
Из интересного физ. и маг атк. и п. и маг деф.
Физ Атк.
<skill id="4410" level="11"/> <!--s_npc_prop_pa_lv_p0-->
C++:
skill_begin skill_name=[s_npc_prop_pa_lv_p0] /* [공격력이 보통] */ skill_id=4410 level=11 sub_level=0 operate_type=P magic_level=1 special_level=0 automatic_use=0 magic_critical_rate=-5 change_skill_id=0 self_effect={} effect={} multi_class=0 skill_end
П. Деф.
<skill id="4412" level="11"/> <!--s_npc_prop_pd_lv_p0-->
C++:
skill_begin skill_name=[s_npc_prop_pd_lv_p0] /* [방어력이 보통] */ skill_id=4412 level=11 sub_level=0 operate_type=P magic_level=1 special_level=0 automatic_use=0 magic_critical_rate=-5 change_skill_id=0 self_effect={} effect={} multi_class=0 skill_end
Но при этом, на 10 уровне умения, дает уже -9%, а на 12 уровне +10%
C++:
skill_begin skill_name=[s_npc_prop_pd_lv_n1] /* [방어력이 조금 약함] */ skill_id=4412 level=10 sub_level=0 operate_type=P magic_level=1 special_level=0 automatic_use=0 magic_critical_rate=-5 change_skill_id=0 self_effect={} effect={{p_physical_defence;{all};-9;per}} multi_class=0 skill_end
C++:
skill_begin skill_name=[s_npc_prop_pd_lv_p1] /* [방어력이 조금 강함] */ skill_id=4412 level=12 sub_level=0 operate_type=P magic_level=1 special_level=0 automatic_use=0 magic_critical_rate=-5 change_skill_id=0 self_effect={} effect={{p_physical_defence;{all};10;per}} multi_class=0 skill_end